Game designer
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Heresy

Heresy is a first person atmospheric horror/action, inspired by the 1400s Valais trials which was the Switzerland culling of witches.

Heresy was made by a small team during my time at Uni, with a handful of designers, artists and sound producers we were able to put together a short mission complete with a boss fight at the end.

My role on Heresy was narrative design, this included writing character bios, background lore, scouting voice actors and writing all dialog featured in the game.

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