Heresy is a first person atmospheric horror/action, inspired by the 1400s Valais trials which was the Switzerland culling of witches.
Heresy was made by a small team during my time at Uni, with a handful of designers, artists and sound producers we were able to put together a short mission complete with a boss fight at the end.
My role on Heresy was narrative design, this included writing character bios, background lore, scouting voice actors and writing all dialog featured in the game.